![]() ![]() TL DR: I really recommend the Division books. Some of those are quite cool though, and can be used for a Starfleet crew as well. I think the Klingon book does well to clarify some muddy points in the original core book, but mostly it offers a way to ammend the game to suit a Klingon campaign. The Klingon Core Book might be overstating the case when it talks about revamping the 2d20 system. Engineering and Sciences offer some interesting ideas if you want to run a campaign more tightly focused on PCs away from the bridge. ![]() ![]() Particularly, the command division offers some new mechanics for giving out commendations to PCs. I found the division books to pretty helpful. There are some plot hooks offered, but nothing particularly revolutionary. I would say the quadrant books are fun, but they don't offer much more than some pregen NPCs from the series, and stat blocks for some different ship classes.
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